Saturday, January 15, 2011

A Summary of Orrery

The Core is the center of the world, a bright, white sun around which the continents orbit. There is no ocean, but the free sky around each of the floating lands. We live on the brightside of each continent, facing the Core. Clouds drift around, evaporated from the Deeps, the waters outside the small, fragile bubble of existence. It is a place where night is only when the orbitals pass in front of each other, before continuing on their way

Skyrcraft cut through the open air, guided by Orrery Spirits, allowing the mortals to transverse the clouds, to other orbitals, the flat planes that dance in a delicate, fractally complex ballet around the stationary point of brightness, the Core. There are five superpowers with advanced skycraft technology, and they are in a mad scramble to colonize the hundreds of unclaimed orbitals for resources, for territory, for new markets, for time, and for glory.

Magic is a science, rational Thaumaturgy, Alchemysm, and many other systems dot the orbits, allowing many marvels, and likewise many horrors. There are secrets here, both on the wild shards and within the civilized nations. Old powers are slowly awakening, threatening to pop the illusion of existence the mortals cling to, building cults and creating legions of cultists. Likewise, new evils are made with war, thaumaturgy, and just plain politics.

Despite all this, mortal civilization survives. Though both the light and the dark threaten to consume Orrery, somehow a path in the middle is found, towards survival.